Dodgeball is a gamemode in Team Fortress 2, a game produced by Valve, in which two teams must deflect a homing rocket until a player fails to do so.
The dodgeball plugin works by hardcoding the physics in a config file.
I extended the plugin by adding several key features:
• Dynamic physics changing via modular configs chosen by a player vote
• Dynamic number of rockets via player vote - originally a fixed value
• Live speedometer updating as rocket gains in speed each reflection
• Player voting initiated via commands for game settings